Alice Rawsthorn
10 Great Books on Product Design
The toughest thing about choosing ten great books on product design was whittling down the long list. Product design may not have as erudite or provocative a critical culture as graphics or architecture, but it is so rich and complex a subject that it has inspired some wonderful books.
Some are monographs, of course. I chose one of my favorites—Sergio Polano’s study of the great Italian designer Achille Castiglioni. I could happily have added many more, such as Dieter Rams’s Less and More and Irma Boom’s beautifully designed survey of the history of Royal Tichelaar Makkum, the venerable Dutch ceramics manufacturer.
At a time when product designers are grappling with the challenge of transforming their way of working to embrace sustainability and inclusivity, it seems impossible not to include the book that anticipated those movements some 40 years ago, Victor Papanek’s Design for the Real World. The same can be said for two very different design manifestos: Christien Meindertsma’s Pig 05049, a stellar example of intellectually adroit, yet fully functional conceptual design; and Jasper Morrison’s A World Without Words.
Irma Boom’s eponymous mini-book on her work as a book designer is an exemplar of the book as an impeccably designed object, just as Reyner Banham’s Design by Choice is a template for thoughtful and engaging design writing. Product design has also benefited from being interrogated by gifted writers and thinkers from other disciplines. This list includes wonderful books by a social scientist in Richard Sennett, a semiologist in Roland Barthes, and a philosopher in Robert Grudin. Again, there were many more to choose from, notably The Lunar Men, a fascinating study of the role of pioneering scientists, inventors, and industrialists in Britain’s Industrial Revolution by the cultural historian Jenny Uglow.
Some of my favorite product-design books didn’t set out to explore design at all, yet do so adroitly, like the veteran war reporter C.J. Chivers’s study of the development and deadly impact of the AK-47 in The Gun.
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Poring over the hundreds of photographs and drawings in Sergio Polano's study of the great Italian designer Achille Castiglioni of the projects that he worked on from 1938 until 2000, first with his brothers Pier Giacomo and Livio, and then on his own, is akin to walking around one of my favorite design museums, the five first-floor rooms of the lugubrious 18th-century palazzo in Milan, which served as Castiglioni’s studio for nearly 60 years and are now conserved intact as Studio Museum Achille Castiglioni.
The book begins with the architectural model of a local cultural center that Castiglioni designed as a student project at Milan Polytechnic in 1940 during the Mussolini era, and ends with a 1999 entry for a competition to design electricity pylons on which he collaborated with a fellow Italian designer, Michele De Lucchi. (If only they’d been built, the Italian countryside would look even lovelier.) The intervening pages read—and look—like a potted history of late 20th-century Italy, and role models of inspired and inspiring product design.
Shorten the textLike Roland Barthes, Richard Sennett approaches the making of objects from a very different field, in his case as an academic, social scientist and the founding director of the New York Institute for the Humanities, who is best known for his work on the sociology of cities. In The Craftsman, he explores the changing concept of craftsmanship throughout history, from ancient Roman brickmakers, medieval guilds, Enlightenment Paris, and the Industrial Revolution, to software programmers, lab technicians, and even musicians.
Sennett’s analysis of the craftsman’s use of tools, work schedules, materials, technology, and personal skills is relevant to every stage of product design, as is his assessment of the values and qualities with which we imbue their work. He believes that engaging with craftsmanship can enhance our sense of well-being, by nurturing confidence and intuition as well as practical skills. Most people’s fingertips are much more sensitive and perceptive than their eyes or ears, for instance, yet few of us know this, or even have the words to express it. Some forms of craftsmanship can unlock those instinctive skills, as can strumming a guitar or playing a piano. A great strength of the book is that Sennett is reassuringly open-minded, whether on the case for software design to be considered a form of craftsmanship, or the Enlightenment assumption that there’s a potential craftsman in us all. He agrees that there is, but not that we’d necessarily all be happier for unleashing it.
Shorten the textFrom Sen no Rikyu, the 16th-century Buddhist priest who killed himself rather than acquiesce to a Japanese warlord’s demand that he compromise the purity of the tea ceremony, to Pope Paul V, who orchestrated the transformation of Donato Bramante and Michelanglo’s St. Peter’s Basilica into a bombastic, over-styled “baroque barn,” Design and Truth by the American philosopher Robert Grudin names and shames the heroes and villains, respectively, of design history.
The moral of the book is that designers should always be true to themselves, as Rikyu was, and never ever compromise, like Pope Paul V’s architectural patsies. “Good design enables honest and effective engagement with the world,” as Grudin puts it. “Poor design is symptomatic either of inadequate insight or of a fraudulent and exploitative strategy of production. If good design tells the truth, poor design tells a lie, a lie usually related, in one way or another, to the getting or abuse of power.” He then illustrates his point with a dazzling range of references, from the invention of the word “designare” in ancient Rome to Monteverdi’s Orfeo, Thomas Jefferson’s Declaration of Independence, Palazzo Te in Mantua, his own beloved 1956 Norton Dominator 99 motorcycle, the Twin Towers in New York, and an oversized fridge that fell on—and nearly crushed—a handyman called Les, who was hauling it out of the Grudins’ kitchen.
Shorten the textMy favorite design critic is the peerless Reyner Banham, who not only played an important part in the development of British pop art but also pioneered serious design writing in postwar Britain. I was tempted to choose one of his “proper” books, like Theory and Design in the First Machine Age, but plumped for a playful one, Design by Choice. It is a collection of Banham’s journalism for art, architecture, and political magazines in the 1950s, 1960s, and 1970s, including Art in America, Architectural Review, and New Society, chosen by the British design historian Penny Sparke. Design by Choice shows off not only Banham’s wryly conversational writing style but also his intellectual depth and passion for design.
Banham combined an academically rigorous critique of modernism with an unfettered enthusiasm for boyish obsessions, such as the beloved Moulton mini-cycle on which he pedaled around London, 1950s Jaguar Saloons, Olivetti computers, Braun transistor radios, Star Wars, and Barbarella. He also had an insatiable curiosity to unearth the hidden meaning of mechanical “gizmos” like dictation machines, waste disposal units, cordless shavers, and Polaroid cameras. His references now seem endearingly retro, but the underlying principles of his writing, and many of Banham’s conclusions, are as adroit and original now as they were then.
Shorten the textVictor Papanek didn’t think much of designers—industrial designers especially. “There are professions more harmful than industrial design, but only a few of them,” he wrote in the opening line of Design for the Real World. “And possibly only one profession is phonier. Advertising design, in persuading people to buy things they don’t need, with money they don’t have in order to impress others who don’t care, is probably the phoniest field in existence today. Industrial design, by concocting the tawdry idiocies hawked by advertisers, comes a close second.”
Ouch. Irascible though he was, Papanek was also thoughtful, sensitive, gutsy, and perceptive. He wrote Design for the Real World a little over 40 years ago, and most of its principles are as relevant now as they were then, if not more so. Dividing his book into two parts, the first entitled “How it is” and the second “How it could be,” Papanek explains clearly and persuasively that design should be more honest, humane, responsible, empowering, and inclusive, less about showy styling, and more about improving the quality of all of our lives, not least those who are disadvantaged, disabled, or excluded. Countless books have since been published on sustainable and inclusive design, but every designer should still read this one.
Shorten the textThe Gun is one of those books whose author did not intend to write about design, but ended up doing so by happy accident, because it turned out to be inseparable from his or her chosen theme. The author of this book, C. J. Chivers, a former infantry officer in the U.S. Marines turned Pulitzer Prize-winning war correspondent for the New York Times, set out to show how the course of history has been determined by the merits of various firearms from the Gatling Gun onward, and by the deadly Soviet assault rifle, the AK-47, in particular.
In doing so, he produced one of the best books on product design I have ever read. As well as depicting the picaresque characters—the chancers, desperados, and crooks—who have invented guns through the centuries, Chivers unpacks the mythology of the AK-47’s “invention” in the 1940s by the wounded Soviet tank sergeant Mikhail Kalashnikov. He also delivers an adroit analysis of “good” design in the AK-47, and “bad” in its flawed U.S. equivalent, the Colt M-16.
This is one of my favorite examples of a book as an extraordinary object. It is the first book on the work of the brilliant Dutch book designer Irma Boom. There are 704 pages bound into a tiny book—just 2 inches high, 1.5 inches wide, and 1 inch thick. When I first saw it, I presumed that the (lack of) size was a wry commentary on any or all of the following: a) the trend to produce very big, very blingy, often badly designed books; b) the realization that, since the microchip’s invention, the size of an object no longer necessarily bears any relation to its power; or c) the threat posed by the iPad, Kindle, and other electronic readers to the traditional books that Irma Boom has designed so beautifully.
In fact, it is a homage to the “mini-books” she makes whenever she starts work on a new product. They act as filters for her ideas, and help her to see the structure. As it costs nearly as much to produce a small book as a big one, no publisher had ever allowed Boom to produce a “real” book on this scale, and she seized her chance to do so with her own book. It is a beautiful thing, which proves decisively that big isn’t always better for books or anything else. Although future editions may be a little bit bigger than the original, because Boom has suggested to the publisher that each new version of the book should be roughly half an inch larger than its predecessor.
Shorten the textStill a darling of critical theorists, the French academic Roland Barthes was the subject of glowing essays in recent issues of both Artforum and Frieze. He was one of the most elegant and perceptive writers on late 20th-century product design or, more precisely, on the way in which we endlessly reinterpret the perceived meaning of objects. Mythologies is a collection of Barthes’s essays published first in 1957, and again in a new edition in 1970.
It is a wonderful book, although it is worth reading for the essays on the Citroën DS 19 and plastic alone. As Barthes points out, it can’t be a coincidence that the French pronunciation of the letters D and S sounds exactly like déesse, the word for “goddess.” He describes the Citroën DS 19 as the contemporary equivalent of “the great Gothic cathedrals” and an “exaltation of glass and pressed metal,” the product of a “humanized art” and a “change in the mythology of cars.” Plastic is “a miraculous substance” and “ubiquity made visible” that creates “the stuff of alchemy,” even though different types of plastics, such as polystyrene and polyethylene, are inexplicably named after ancient Greek shepherds.
Shorten the textThe problem with most conceptual design projects is that they’re more convincing in theory than practice. Pig 05049 is an inspired—and inspiring—exception, as a very rare example of a conceptual design in which the theoretical message is eloquently expressed by an end result, which also happens to be a fully functional product.
Pig 05049 is a book produced by the Dutch product designer Christien Meindertsma to tell the story of what happened to a single pig, the one identified by the number in the title, after it was slaughtered, and its various parts were shipped to different places all over the world. It then reveals the 185 different products to which that pig contributed. Not just sausages, bacon, ham, pork scratchings, mincemeat, and a pork pie, but also a cupcake, chocolate mousse, a gelatin leaf, chewing gum, a tattoo, various types of glue, safety gloves, a porcelain figurine, soap, a jigsaw puzzle, black pigment, a dog treat, cattle feed, anti-wrinkle cream, an artificial human heart valve, bullets, and the book itself—particles of Pig 05049 were used to make the jacket.
Shorten the textThis book begins with a slightly battered photograph of a rumpled Jean Prouvé drawing an outline with chalk on a blackboard. The next page shows a section of one of Buckminster Fuller’s Dymaxion Cars, and the page after that what looks like Arabic calligraphy but turns out to be a visual record of the movement of the tip of a bird’s wing in flight. Each page bears a single image and among them are photographs of a matador, one of Charles and Ray Eames’s plywood leg splints, fishermen’s huts in the English seaside town of Hastings, an Yves Klein painting, a dust pan, the Piaggio scooter factory, and lots of chairs.
A World Without Words consists of the contents of a slide show assembled by the British product designer Jasper Morrison in lieu of a lecture he was asked to give in 1988 at the Istituto Europeo in Milan. As Morrison hated the idea of public speaking, he suggested sending a slideshow instead, and compiled it from images from his book collection. As a student, he had earned extra money by buying and selling second-hand design books. Four years later, the slide show was turned into a book by Morrison’s friend, the late graphic designer Tony Arefin. A World Without Words is one of the most eloquent design manifestos I have seen, and an intriguing insight into the thinking of a young product designer who was to become a defining figure in contemporary design.
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